The initial idea or suggestion to a possible approach for the modeling of "Hard  Boiled  Wonderland  and  The  End  of  The World" has remained the same, yet the development of its representation through computer modeling and collage making has transformed the initial intentions. Please overview my original project statement for more details. Before I continue, it should be mentioned that this project is a personal interpretation of Murakami's text. It tries to make a suggestion, or an impression of a very thick and nourishing narrative. He has alot to say about our current condition in life, and how experience, technology, and  postmodernism (whatever that really means?) are continuously changing this condition. Somebody who has already read the book would probably understand the SENSE of what I'm trying to do with this project, if you haven't then give it a try.

journey in its conception, the project tries to reveal the ideas of the books duality's through the computer modelling of a site. A  connecting element was choosen that complements the two themes to be explored, the labyrinth as a story or concept, and the mind as site. The skulls are the predominant re-occuring element  that  proliferates throughout the text.  Both in the main characters experiences in his real world and the dream reading that occurs within the virtual world of his mind. The skulls are a labyrinth revealed, slowly and ambiguously introduced to the narrative, it is only by traveling that their purpose becomes apparent to the reader.

When the modelling began, it became an issue to see what would the  site be made up off. An architectural form was needed to translate the intention of the skulls revealing a labyrinth, and a  potential discovery to occur. The shelves were choosen as a tool to generate the modelling of an interpritation of his mind. Two worlds or spaces were created (a conscious and unconscious), both representing and evoking the ambiance of the two existing worlds in  Murakami's narrative. Since both worlds are within themselves, both in a physical sense, and a philosophical sense, the shelves, representing  a connection to the skulls would be the architectural element that would bridge these two worlds.  It  became apparent that the shelves held the two worlds together, that they framed both realities as the skull framed  both narrratives in the book. The shelves than became the controlling factor in all experiences throught the site. The conscious was modelled around an  piece of furniture by Charlotte Perriand and a series of collages that were made after the book was read. A world full of architedtural revelation and discovery, using Perriand's notion  of sliding panels,  horizontal and vertical planes to guide the participant. Shadows and light were used to indicated an event, and lead use to a  memory. The unconscious, was modelled with the sense of a diver jumping off a board, his body and his senses (mind), disconnected or disembodided to that which is around him. This tries to imply the notion of forclosure that was found within the second narrative in the book.