The initial idea or suggestion to a possible approach for the modeling
of "Hard Boiled Wonderland and The End
of The World" has remained the same, yet the development of its representation
through computer modeling and collage
making has transformed the initial intentions. Please overview my original
project statement for more details.
Before I continue, it should be mentioned that this project is a personal
interpretation of Murakami's text. It tries to make a suggestion, or an
impression of a very thick and nourishing narrative. He has alot to say
about our current condition in life, and how experience, technology, and
postmodernism (whatever that really means?) are continuously changing this
condition. Somebody who has already read the book would probably understand
the SENSE of what I'm trying to do with this
project, if you haven't than give it a try.
A journey in its conception, the project
tries to reveal the ideas of the books duality's through the computer modelling
of a site. A connecting element was choosen that complements the
two themes to be explored, the labyrinth as
a story or concept, and the mind as site. The
skulls are the predominant re-occuring element
that proliferates throughout the text. Both in the main characters
experiences in his real world and the dream reading that occurs within
the virtual world of his mind. The skulls are a labyrinth revealed, slowly
and ambiguously introduced to the narrative,
it is only by traveling that their purpose becomes apparent to the
reader.