The initial idea or suggestion to a possible approach for the modeling of "Hard  Boiled  Wonderland  and  The  End  of  The World" has remained the same, yet the development of its representation through computer modeling and collage making has transformed the initial intentions. Please overview my original project statement for more details. Before I continue, it should be mentioned that this project is a personal interpretation of Murakami's text. It tries to make a suggestion, or an impression of a very thick and nourishing narrative. He has alot to say about our current condition in life, and how experience, technology, and  postmodernism (whatever that really means?) are continuously changing this condition. Somebody who has already read the book would probably understand the SENSE of what I'm trying to do with this project, if you haven't than give it a try.

journey in its conception, the project tries to reveal the ideas of the books duality's through the computer modelling of a site. A  connecting element was choosen that complements the two themes to be explored, the labyrinth as a story or concept, and the mind as site. The skulls are the predominant re-occuring element  that  proliferates throughout the text.  Both in the main characters experiences in his real world and the dream reading that occurs within the virtual world of his mind. The skulls are a labyrinth revealed, slowly and ambiguously introduced to the narrative, it is only by traveling that their purpose becomes apparent to the reader.