
In my design, I tried to create a path that I felt would be an enjoyable experience. I therefore tried to manipulate experiences through the views and vistas offered at various points in the path. What happened then was that the experience of the path was defined not so much by the path itself (though that was still an important part) as by the things beside it. The relationship between the path and the objects beside it would be further explored in the next project, "a house on a path".
One of the things I found in this project was that I tended to use a more formal or "old-fashioned" language than most people. Since the path is based on what I would like to experience, this meant that I enjoy more traditional environments. I believe that this is because "traditional" implies "time-tested" and "familiar". I felt safe in an environment that I knew about, and whose laws I could guess.